I'm Harley Phoenix
Game Developer; Programmer; BSc Graduate (with Honours) at a 1st; Freelancer; and Publisher.
Beasty Island
For my final year at University, I teamed up with a whole team of students simulating a game development studio, and I took the (only) Lead Tech Role. Over 90% of the Blueprints and Animation Blueprints, I'm responsible for and can take credit. The player is tasked to find their way through the hostile Island In this unique blend of a top-down shooter with squad mechanics. Although it won't be finished commercially, there's 20m of gameplay in the demo.
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Have your squad seamlessly swap between AI and a Player
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Upgrade your weapons stats between levels with points from objectives
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Objectives and Sub-Objective system, all created from the exact same actor
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Runtime async level loading in 'transition rooms' with no difference in visuals
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Unique enemies all created from the same AI and Behaviour Tree set (as children)
Windows Build [700mb]