I'm Harley Phoenix
Game Developer; Programmer; BSc Graduate (with Honours) at a 1st; Freelancer; and Publisher.
Rebirth II The Unknown (ETA 2023). Further details yet to be announced.
Style, Visuals, Models, and Textures are not final and subject to change.
Information About Me
I'm Harley Phoenix, and I've been learning Development since 2014. Since then became fluent in using Unity 2020+ (C#) and Unreal Engine 4 (BP). I've also graduated 'Game Development and Programming' (BSc Hons) at Staffordshire University, and achieved a first class degree. Below: Apocalypse: 2.0 Edition.
Above: Apocalypse: 2.0 Edition.
Project Funding
I offer free downloads for my work, although this isn't always possible due to contracts, you can expect all personal projects to be available here via Drive.
Although I don't charge, if you feel the need to contribute as a thanks, feel free to donate below. All funds will be put towards my next personal project, to be posted here.
My Projects / Portfolio
Omar's TP Game (2021)
Project Type: Freelance Project
Project Platform: Windows 10
Built On: Unreal Engine 4
Heavenrage I (2021)
Project Type: Freelance Project
Project Platform: Windows 10, WebGL
Built On: Unreal Engine 4
Gladiator Simulator (2021)
Project Type: Cancelled Freelance Project
Project Platform: Windows 10
Built On: Unity Engine
Planet Farms (2021)
Project Type: Freelancer Project
Project Platform: Windows 10, WebGL
Built On: Unity Engine
Example Code (beta)
Upcoming (UE4)
Here's ideas for future projects I'll upload to example code:
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Modding Project
A project with the Modding mechanics used in Project Escape II: Framework.
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1PP Weapon Project
A project with the weapon mechanics used in Project Escape II: Framework.
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1PP Boss AI
A project with advanced boss mechanics, showcasing advanced behaviour trees in action for 1PP.
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Optimised AI V2 (600-700)
New version of my current AI Project.
I'm starting to create programming examples (outside of my commercial work), which showcase my ability to make quality and impressive C# and BP code. Everything I provide is free and I give credit when required. You'll recognise these mechanics from the above projects, which show they can be expanded.
Unity C# Examples
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Advanced Multi-Purpose Ship AI (2D Top Down)
Version: Unity 2020.3
Download: C# Script (by downloading you agree not to redistribute commercially)
Description: A showcase of my programming style and skill. This script won't compile (the framework it's based upon is private). However, it's impressive to look through.
Unreal Engine Examples
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Slot Based Inventory (Tarkov, DayZ, etc)
Version: Unreal Engine 4.26
Download: Streamlined Project V1.1 (by downloading you agree not to redistribute commercially)
Description: Allows a slot based inventory. All items can be different shapes and fit (as long as there's space). Items are extremely easy to add to my struct + enum database.
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Optimised Zombie AI (200 separate AI together @ 60+FPS)
Version: Unreal Engine 4.25
Download: Streamlined Project v1.0 (by downloading you agree not to redistribute commercially)
Description: My most optimised and impressive AI, can be potentially used with up to 200 at once, each with a unique behaviour, provided build gets a minimum of 60 FPS.
Upcoming (Unity C#)
Here's ideas for future projects I'll upload to example code:
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Modding Project
A project with Modding mechanics useable inside unity instead of UE4.
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1PP Weapon Project
A project with the weapon mechanics used in Apocalypse: Legacy Edition.
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Optimised AI (1000)
A unity version of my optimised AI, using new techniques for high counts.
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3D Side Combat
A basic project showcasing new mechanics utilised in Heavenrage I.
Rebirth II: The Unknown (Roadmap)
New Project Site
Shortly I'm working on a new site exclusively for Rebirth II: The Unknown. It'll include:
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In-Depth Progress
Posts, detailed roadmaps, feature lists, planned content, platforms, etc.
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New Media / Gameplay
Screenshots and videos of the latest builds, showcasing progress further.
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Asset Submissions
A chance for 3D artists, sound artists, voice actors, etc, to get involved.
Green Finished
Yellow Finished (but requires testing)
Orange Currently In-Progress
Red Not Started
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Pre-Production (Price, Genre, Platform, Audience, Etc)
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(Production) Design (Documentation, Stats, Characters, Levels, Etc)
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(Production) Tech (Blueprints, Plugins, Etc)
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(Production) Assets (All non-blueprint content that needs to be integrated)
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(Production) Campaign Creation (Building the campaign with all created assets)
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(Testing) Private Alpha (To be shared to roughly 20 people privately)
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(Testing) Closed Beta 1 (To be shared to roughly 50 random steam users)
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(Testing) Closed Beta 2 (To be shared to roughly 100+ random steam users)
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(Testing) Open Beta (To be shared across steam for all users)
My next project is an ambitious title called 'REBIRTH II: THE UNKNOWN'. Although I'm keeping everything under wraps, here's the current development status:
Project Funding
Here's some financial info about the project and the future. These are updated on a monthly basis:
2020 - 2021
Amount Spent: £3522 / £3522
(From Community: £1050)
Annual goals reached: Yes
2022 - 2023
Amount Spent: £1000 / £5017
(From Community: £750)
Annual goal reached: Not Yet
Employment / Contact Me
Above: Project Escape II Framework.
I'm available to discuss technical UE4 (BP) or Unity (C#) roles. My contact details are inside my CV below, I'm available between 10am to 10pm daily (BST).
Above: Apocalypse: 2.0 Edition.