Beasty Island: Demo
The player is tasked to find their way through the hostile Island In this unique blend of a top-down shooter with squad mechanics.
For my final year at University, I teamed up with a whole team of students simulating a game development studio, and I took the (only) Lead Tech Role. Over 90% of the Blueprints and Animation Blueprints, I'm responsible for and can take credit. The player is tasked to find their way through the hostile Island In this unique blend of a top-down shooter with squad mechanics. Although it won't be finished commercially, there's 20m of gameplay in the demo.
Have your squad seamlessly swap between AI and a Player
Upgrade your weapons stats between levels with points from objectives
Objectives and Sub-Objective system, all created from the exact same actor
Runtime async level loading in 'transition rooms' with no difference in visuals
Unique enemies all created from the same AI and Behaviour Tree set (as children)
Unreal Engine 4