Project Escape II Framework

For my final year at University, I built a full-fledged Framework designed for creating high quality FPS-style levels, this was made inside UE4 and (models aside) everything was built and designed entirely by myself. With features including:

  • Spawn and Edit over 300 Actors at runtime

  • Use my Custom Events System for handling interactable objects (eg, doors)

  • Use my Custom Saving and Loading System, compatible with engine version upgrades

  • Full Modding Support (Anything in UE4 can be exported and used in the Framework)

  • Extremely high performance and visual quality (Average FPS is 75 on a mid-spec PC)


Windows Build [5.7GB]