Information About Me

 
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Above: Apocalypse: 2.0 Edition.

I'm Harley Phoenix, and I've been learning Development since 2014. Since then became fluent in using Unity 2020+ (C#) and Unreal Engine 4 (BP). I've also graduated 'Game Development and Programming' (BSc Hons) at Staffordshire University, and achieved a first class degree. Below: Apocalypse: 2.0 Edition.

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Project Funding

I offer free downloads for my work, although this isn't always possible due to contracts, you can expect all personal projects to be available here via Drive.

Although I don't charge, if you feel the need to contribute as a thanks, feel free to donate below. All funds will be put towards my next personal project, to be posted here.

 

My Projects / Portfolio

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Apocalypse: 2.0 Edition (2020)

Project Type: Commercial Project
Project Platform: Windows 10

Built On: Unreal Engine 4

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Beasty Island Demo (2021)

Project Type: Collaborative Project
Project Platform: Windows 10

Built On: Unreal Engine 4

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Omar's TP Game (2021)

Project Type: Freelance Project
Project Platform: Windows 10

Built On: Unreal Engine 4

Page Coming Soon
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Heavenrage I (2021)

Project Type: Freelance Project
Project Platform: Windows 10, WebGL

Built On: Unreal Engine 4

Page Coming Soon
Download Unavailable
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Apocalypse: Legacy Edition (2018)

Project Type: Commercial Project
Project Platform: Windows 8+

Built On: Unity Engine

Download Unavailable
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Project Escape II Framework (2021)

Project Type: Personal Project
Project Platform: Windows 10

Built On: Unreal Engine 4

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Rebirth I: The Crossfire (2021)

Project Type: Personal Project
Project Platform: Windows 10

Built On: Unity Engine

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Project Escape I (2019)

Project Type: Personal Project
Project Platform: Windows 10

Built On: Unity Engine

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Gladiator Simulator (2021)

Project Type: Cancelled Freelance Project
Project Platform: Windows 10

Built On: Unity Engine

Page Coming Soon
Download Unavailable
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Planet Farms (2021)

Project Type: Freelancer Project
Project Platform: Windows 10, WebGL

Built On: Unity Engine

Page Coming Soon
Download Unavailable
 

Example Code (beta)

Upcoming (UE4)

Here's ideas for future projects I'll upload to example code:

  • Modding Project

A project with the Modding mechanics used in Project Escape II: Framework.

  • 1PP Weapon Project

A project with the weapon mechanics used in Project Escape II: Framework.

  • 1PP Boss AI

A project with advanced boss mechanics, showcasing advanced behaviour trees in action for 1PP.

  • Optimised AI V2 (600-700)

New version of my current AI Project.

I'm starting to create programming examples (outside of my commercial work), which showcase my ability to make quality and impressive C# and BP code. Everything I provide is free and I give credit when required. You'll recognise these mechanics from the above projects, which show they can be expanded.

Unity C# Examples

  • Advanced Multi-Purpose Ship AI (2D Top Down)

Version: Unity 2020.3

Download: C# Script (by downloading you agree not to redistribute commercially)

Description: A showcase of my programming style and skill. This script won't compile (the framework it's based upon is private). However, it's impressive to look through.

 

Unreal Engine Examples

  • Slot Based Inventory (Tarkov, DayZ, etc)

Version: Unreal Engine 4.26

Download: Streamlined Project V1.1 (by downloading you agree not to redistribute commercially)

Description: Allows a slot based inventory. All items can be different shapes and fit (as long as there's space). Items are extremely easy to add to my struct + enum database.

  • Optimised Zombie AI (200 separate AI together @ 60+FPS)

Version: Unreal Engine 4.25

Download: Streamlined Project v1.0 (by downloading you agree not to redistribute commercially)

Description: My most optimised and impressive AI, can be potentially used with up to 200 at once, each with a unique behaviour, provided build gets a minimum of 60 FPS.

Upcoming (Unity C#)

Here's ideas for future projects I'll upload to example code:

  • Modding Project

A project with Modding mechanics useable inside unity instead of UE4.

  • 1PP Weapon Project

A project with the weapon mechanics used in Apocalypse: Legacy Edition.

  • Optimised AI (1000)

A unity version of my optimised AI,  using new techniques for high counts.

  • 3D Side Combat 

A basic project showcasing new mechanics utilised in Heavenrage I.

 

Rebirth II: The Unknown (Roadmap)

New Project Site

Shortly I'm working on a new site exclusively for Rebirth II: The Unknown. It'll include:

  • In-Depth Progress

Posts, detailed roadmaps, feature lists, planned content, platforms, etc.

  • New Media / Gameplay

Screenshots and videos of the latest builds, showcasing progress further.

  • Asset Submissions

A chance for 3D artists, sound artists, voice actors, etc, to get involved.

Green Finished

Yellow Finished (but requires testing)

Orange Currently In-Progress

Red Not Started

  • Pre-Production (Price, Genre, Platform, Audience, Etc)​

  • (Production) Design (Documentation, Stats, Characters, Levels, Etc)

  • (Production) Tech (Blueprints, Plugins, Etc)

  • (Production) Assets (All non-blueprint content that needs to be integrated)

  • (Production) Campaign Creation (Building the campaign with all created assets)

  • (Testing) Private Alpha (To be shared to roughly 20 people privately)

  • (Testing) Closed Beta 1 (To be shared to roughly 50 random steam users)

  • (Testing) Closed Beta 2 (To be shared to roughly 100+ random steam users)

  • (Testing) Open Beta  (To be shared across steam for all users)

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My next project is an ambitious title called 'REBIRTH II: THE UNKNOWN'. Although I'm keeping everything under wraps, here's the current development status:

Project Funding

Here's some financial info about the project and the future. These are updated on a monthly basis:

2020 - 2021

Amount Spent: £3522 / £3522

(From Community: £1050)

Annual goals reached: Yes

2022 - 2023

Amount Spent: £1000 / £5017

(From Community: £450)

Annual goal reached: Not Yet

 

Employment / Contact Me

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Above: Project Escape II Framework.

I'm available to discuss technical UE4 (BP) or Unity (C#) roles. My contact details are inside my CV below, I'm available between 10am to 10pm daily (BST).

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Above: Apocalypse: 2.0 Edition.